
(1000 = 100.0%)Ģ: How many levels this NPC will be above or below the level in 1. SetLevel 1000,0,1,81will make target level with you from 1 to 81.ġ: The NPC's level in comparison to player, based on % of players level. Sets the level of an NPC compared to the player. This gold may not go to your inventory when selling items to the vendor. Note: Only BODY changes, not the head.Īdds to target NPC, Note: Use on a merchant to set the amount of barter gold. Use the variable to transfer all items to own inventory.Ĭhange gender of target NPC, or PC.

Removes all items in the targets inventory. Leave off to have the corpse removed & a new copy spawned. Replace with 1 to resurrest with all current items intact. (Does not kill characters/creatures marked 'essential', only causes them to fall to the ground for a few minutes.) (0-100, any larger and the lock cannot be picked) Useful for when you made a pointing mistake when disabling targets. This will make the target disappear, but still loaded with the cell (see also: MarkForDelete).

will equip the weapon in the left or right hand. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal. Forces the target to equip, if it is in their inventory.
